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ERA II (Czytany 10432 razy)
sinner_pl

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Wiadomości: 7


Grzecznie ugłaskany okazuje przyjacielskość.

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« : 09 Kwietnia 2012, 08:44:13 »
Podejrzewam, że wielu z was o tym modzie słyszało, ale nie widziałem osobnego wątku, więc postanowiłem go założyć.

Co to jest ERA?:

Najnowsza wersja silnika ERA, czyli platformy dla modów opartej na wczesnej wersji kodu WoGa 3.59. Pozwala na instalowanie wielu modów w tym samym folderze z grą bez bezpośredniej ingerencji w oryginalne pliki gry oraz z możliwością bardzo prostego włączania i wyłączania tych modów w zależności od upodobań. Gra jest dzięki temu bardziej stabilna i nie ma problemów z rejestrami czy też obecnością płyty CD w napędzie. Wszystko jest wyjaśnione w wątku ERA.

Oficjalny wątek ERA (w języku angielskim):

ERA [link]

Link do pobrania ERA II (ver. 2.46):

Download [link]

Powstało już kilka map na bazie ERA.
Linki do tych, które są warte uwagi:

Empire of The World IV [link]
Lucifer Returns [link]
The Lost Humanity [link]

Oczywiście można grać również w mapy z RoE, AB czy SoD bez wogifikacji lub tylko z wybranymi przez nas opcjami.


Wiadomość doklejona: 14 Grudnia 2013, 17:46:25
Version 2.46  July, 10.
------------------------
  • Era can be installed on SoD/Complete/WoG/Era.
  • Almost full WoG Editor support for Era mod system.
  • Added new Mod Manager by SyDr. Install mods safely using buttons "Add new" or simply by drag-n-drop.
  • Added full color Chinese GB font support.
  • Added animated trees patch by Valery.
  • Added patcher_x86.dll and wog_patcherizer plugin by baratorch.
  • Era tries to automatically turn DEP off if possible.
  • ERM trigger CM3 now handles all clicks.
  • Added SN:D command. It's used to redraw hero, heroes meeting, adventure map and town screens.
  • Added new modifier syntax for SN command parameters:
  SN:X$ (without &), SN:M#/$, SN:M#/#/$, SN:W#/$.
  Traditional "d" adds 0 or empty string, d[...] is equivalent to d+.
  d+, d-, d*, d:, d& (string concatenation).
  Example: !!SN:W^Gold^/y1 W^Gold^/d-500 W^Gold^/d*11 W^Gold^/d:10; Gold = y1 -500 * 1.1

  • Added option "UseOnlyOneCpuCore". By default Era uses as many processor cores as possible.
  • Added option "FixGetHostByName" to heroes3.ini. If it's on, Era tries to select best external IP for network gaming.
  • Added option "SavedGameExtraBlockSize" to heroes3.ini. Set it to high enough value to reduce network crashes.
  • SMACKW32.DLL was updated to version 4.04e.
  • Added "stack experience bonuses.txt" from WoG 3.58f to Help folder.
  • Virtual file system was improved for better stability and compatibility with Windows 7+ and Linux (Wine). All hooks are now optional (heroes3.ini).
  • Applied fixes for WoG mod by Algor.
  • Numerous small changes in the package.
  • [-] MP3 trigger was removed from ERM due to concurrency bugs.
    [-] Applied fix by MoP to "transfer last stack.bin" patch. From now the last stack does not lose experience when being transfered.


    Version 2.4  August, 31.
    ------------------------
  • GrayFace's patch for editor was updated. Passability editing dialog now understands mod system.
  • Fixed battle hint and log for modified by ERM damage from towers, moat and magic.
  • Added fix for handling of negative offsets in fonts. Author - Sav.
  • Added ERM scripts preprocessing. A sequence of three and more exclamation characters is treated as a comment and cut from source code at loading. Old WoG maps will not show error dialog at start.
  • Added fixes for fire elemental and hell baron by Bes.
  • Added "all war machines in blacksmith.dll.off" plugin by baratorch. It allows to buy all machines of war in blacksmith.
  • Fixed WoG campaign error.
  • Updated ERM UN:V command. WoG version is 400 now, ERM version is Era version * 1000.
  • MMArchive was updated by Chinese programmer to support *.pac extension.
  • File "era.h" was updated and now supports MSVC 9. Author - Sav.
  • Added text tables editor by GrayFace.
  • Commanders and emissaries are displayed in editor.
  • Mod list generation mechanism was changed to a fully portable variant. Game loads mod list from file "Mods\list.txt" now. The lower the mod is in the list, the higher its priority is. Duplicates and blanks are ignored, as well as not existent items. Mods which are not mentioned in the list are considered disabled.
  • Mod manager, plugin manager and Era Start Menu were updated.
  • Jim Vogan's scripts were updated, some of them received options in WoG menu.
  • Emerald tower can be visited only once, as it was in original 3.58f.
  • InstallMod was updated to satisfy the requirements.
  • [-] Fixed a critical bug in era.dll. If any mod folder had attributes, it was not added to mod list at game start.
    [-] Fixed OnBattleMouseHint event. If player has detailed statistics off in battle options, damage arguments are set to -1.
    [-] Fixed and improved logging.
    [-] Fixed problem with Yona and "0 (0)" battle hint.
    [-] Fixed Era 1.81..Era 2.4 code used to modify memory blocks.
    [-] Fixed bug in text scanner. No more hangs because of colored strings if the form of "{~...}...{~".
    [-] Fixed bug in secondary skills boost. Credits: Valery.


    Version 2.3  June, 10.
    ----------------------
  • Added support for negative z, e, y variables to all Era commands.
  • Added DL-Dialogs editor by GrayFace. It's tool #16 in Era Start Menu.
  • Added fixed snow objects for adventure map.
  • Added updated lakes by Darkloke.
  • Added support for "no secondary skills limit" patch to "battle academy" and "school of wizardry" scripts.
    Author: majaczek.
  • Era Start Menu now displays current page number in title.
  • If duplicates are found in zeobjts files, map editor reports error instead of crashing.
  • Plugin "all war machines in blacksmith.dll.off" is considered deprecated and was removed.
  • [-] Fixed avwattak.def which caused rare crashes.


    Version 2.2  May, 29.
    ---------------------
  • Added Era Start Menu tool (Tools\Era Start Menu\start.exe). It allows to open most used game executables, utilities and help files via single mouse click.
  • Added functions for resource files redirection (fnt, pcx, txt, def, etc.). Local redirections are stored in saved games
and applied on loading. Global redirections affect the game until its next run.

Era.dll
  RedirectFile        (OldName, NewName); STDCALL;
  GlobalRedirectFile  (OldName, NewName); STDCALL;

Use empty NewName parameter to delete redirection. Pass both arguments empty to delete all redirections.

  • Added support for packages of map objects. Instead of releasing the whole zeobjts.txt, create new txt with
only new items and place it under unique name in Mods\YourMod\Data\Objects folder.
  Example:
    Mods\YourMod\Data\Objects\new objects pack.txt

  • Implemented memory blocks redirection. Era plugins which extend original structures should register each
relocation using the following function: "RedirectMemoryBlock (OldAddr, BlockSize, NewAddr)". To obtain real address of
memory block call "GetRealAddr (OldAddr)" function. UN:C command was modified to work with redirections and thus no manual call to GetRealAddr is necessary when using UN:C.

  • Added Chinese loader support. {~color}...{~} is transformed to {...} before passing text to Chinese handler.
  • Added option "CPUPatch" in heroes3.ini because of rare negative reports about this feature (used to slow down interface responsiveness).
  • Added Pikeman, Orc, Dendroid Soldier and path markers from HotA project.
  • Added alternative font editor. Credits: forum.gamevn.com.
  • Added Autoit3 tool (Tools\Autoit\autoit.exe) and shortcut.bat for installers.
  • Added several fixed files to hmm35wog.pac by Bes.
  • Added apply.bat for BinMagic. Arguments: [Patch], [File] to apply to.
  • cranim.txt was redone from scratch to allow a smoother animation and was moved to a separate mod named
"Fast Battle Animation". The mod also contains many traditionally long battle sounds which were shorted.

  • Jim Vogan's patch for displaying primary skills over 99 is modified. The limit is +127 now.
  • Mistakes in *.btn files do not lead to crashes, but produce error messages instead.
  • Era SDK for Pascal was modified for better compatibility with Free Pascal Compiler. Credits: AVS.
  • Added SaveIni function to SDK, because all write operations on ini files are cached.
  • Improved FindClose function support. No more dangling handles opened via FindFirstW.
  • [-] Logging does not consume memory now.
    [-] Fixed ini saving bug. ERM commands for writing in ini files updated values only in memory.
    [-] Fixed y-variables corruption caused by Era engine.
    [-] Fixed 4 WoG 3.58f scripts. Credits: Jim Vogan, SyDr.
    [-] Fixed zmess00.txt from original WoG package.
    [-] Fixed Era's bug for HE:A3 command.


    Version 2.1  April, 2.
    ----------------------
  • Added fixed catapult def by Valery (Salamandre). Fixes crashes when using
catapult as war machine in battle.

  • Added fixed animated and regular WoG objects by totkotoriy.
  • Added Plugins Manager by SyDr. "Tools\Plugins Manager".
  • Added Mods Manager by SyDr. "Tools\Mods Manager".
  • Fixed towers damage (defense, petrifaction and air shield bonuses).
"Mods\WoG\EraPlugins\AfterWoG\fix towers damage.bin".

  • Added patch for displaying primary skills with over 99 values by Jim Vogan.
"Mods\WoG\EraPlugins\AfterWoG\display primary skills over 99.bin".
  • Added 2 Era functions for checking plugins/patches existance:
  FUNCTION PluginExists (Name: STRING): BOOLEAN; STDCALL;
  FUNCTION PatchExists  (Name: STRING): BOOLEAN; STDCALL;
 
  Example:
    !!SN:L^era.dll^/?y1 Ay1/^PluginExists^/?y2 Ey2/1/^yona^;
    !!IF&v1=0:M^Plugin "yona" is not loaded!^;

  • The patch "no real time trigger" is now off by default.
  • Secondary skills scrolling mod scrolls skills to top on exit.   
  • Era won't load plugins with zero size and patches with size <= 4.
  • [-] Fixed mistakes in triggers list. Era SDK/API/Sources were updated.



« Ostatnia zmiana: 14 Grudnia 2013, 17:46:25 wysłane przez Hellscream » IP: Zapisane
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